Wednesday, May 24, 2017

Project CARS 2’s Andy Tudor says they won’t hold Project Scorpio version back due to PlayStation 4 Pro

Recently Bungie said that Destiny 2 would be 30 FPS on consoles because the PlayStation 4 Pro version couldn't run the game at 60 FPS due to its weak CPU. This prompted many Xbox One owners to question whether or not Project Scorpio could handle the game at 60 FPS due to its highly-customized CPU. Despite that however, many outlets and gaming personalities like IGN's Ryan McCaffrey said that the game would most likely be 30 FPS on Project Scorpio because of parity concerns with PlayStation 4 Pro. Bungie wouldn't want to make the game run at 60 FPS because of Sony's marketing deal for Destiny 2. Well, there's at least one studio willing to take a stand and do what's right.

As you all know, Project CARS 2 is an upcoming racing simulator from Slightly Mad Studios. The first one pushed the limits of what was possible in the genre and it looks like Project CARS 2 is going to give Forza Motorsport 7 a run for its money. In an interview with GamingBolt, Project CARS 2's Creative Director Andy Tudor said:

"We may go higher resolution on Project Scorpio compared to PlayStation 4 Pro, or we may keep lower resolution but increase detail. Again, it's too early to say, and if we can do something extra on Project Scorpio easily, we will do. We won't hold it back due to PlayStation 4 Pro."

This is great news for those interested in Microsoft's upcoming console and were worried that Project Scorpio versions would be held back because of PlayStation 4 Pro. Hopefully even developers who have marketing arrangements with Sony will choose to do what's right. Many PlayStation 4 games ran at higher resolutions or frame rates despite Microsoft's marketing agreements so it's only fair that the same applies for Project Scorpio. If they can get their game running at native 4K or 60 FPS, they should go for it no matter what.



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