At GDC 2018 today, Microsoft is announcing a new feature called DirectX Raytracing. The DirectX Raytracing (DXR) API enables straightforward access to real-time ray tracing running on development graphics hardware. According to Microsoft DXR introduces four, new concepts to the DirectX 12 API: The acceleration structure is an object that represents a full 3D environment […]
Read More: Microsoft announces DirectX Raytracing for game developers
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